Core Java Design Pattern : Creational Pattern : Prototype Design Pattern
Prototype Design Pattern |
Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
Use the Prototype pattern when
- a system should be independent of how its products are created, composed, and represented; and
- when the classes to instantiate are specified at run-time, for example, by dynamic loading; or
- to avoid building a class hierarchy of factories that parallels the class hierarchy of products; or
-
when instances of a class can have one of only a few different combinations of state. It may be more convenient to install a corresponding number of
prototypes and clone them rather than instantiating the class manually, each time with the appropriate state.
We can use the Prototype pattern to reduce the number of classes even further.
Examples |
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